[Author]
Author = Recrated by Fabi729mods
[Description]
Description = Confront the Ballas suspected of stealing Dr. Dre's music.
[Objectives]
Objectivescount = 7

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -589,9545
Objectives[0]positionY = -672,5684
Objectives[0]positionZ = 32,313
Objectives[0]Heading = 4,999998
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = -1
Objectives[0]mission_Actors[0]Failed_Text = veron is dead
Objectives[0]mission_Actors[0]Remove_After = 15
Objectives[0]mission_Actors[0]positionX = -476,8066
Objectives[0]mission_Actors[0]positionY = -811,8556
Objectives[0]mission_Actors[0]positionZ = 30,53574
Objectives[0]mission_Actors[0]Heading = 270
Objectives[0]mission_Actors[0]String_Name = ig_vernon
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 60
Objectives[0]mission_Actors[0]Hearing_Range = 60
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = AssaultRifle
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -477,5227
Objectives[0]mission_Vehicles[0]positionY = -809,9665
Objectives[0]mission_Vehicles[0]positionZ = 30,34753
Objectives[0]mission_Vehicles[0]Heading = 270,0001
Objectives[0]mission_Vehicles[0]Name = Cavalcade
Objectives[0]mission_Vehicles[0]Model = cavalcade2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 3
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 15
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Enter the ~b~Cavalcade.
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = -473,4154
Objectives[1]positionY = -807,9837
Objectives[1]positionZ = 29,53868
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = -1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Drive Vernon to ~y~Davis.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 80,26553
Objectives[2]positionY = -1917,115
Objectives[2]positionZ = 20,02868
Objectives[2]Heading = 270
Objectives[2]Diameter = 4
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 15
Objectives[2]TriggerDistance = 50
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 8
Objectives[2]mission_Vehicles[0]positionX = 85,11538
Objectives[2]mission_Vehicles[0]positionY = -1927,594
Objectives[2]mission_Vehicles[0]positionZ = 20,14337
Objectives[2]mission_Vehicles[0]Heading = 269,9425
Objectives[2]mission_Vehicles[0]Name = Blade
Objectives[2]mission_Vehicles[0]Model = blade
Objectives[2]mission_Vehicles[0]PrimaryColor = MetallicGreen
Objectives[2]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[0]HasPearlescent = False
Objectives[2]mission_Vehicles[0]Livery = 0
Objectives[2]mission_Vehicles[0]DirtLevel = 2
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = False
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 12
Objectives[2]mission_Vehicles[0]Survive_Number = 0
Objectives[2]mission_Vehicles[0]Failed_Text = 
Objectives[2]mission_Vehicles[1]positionX = 88,84019
Objectives[2]mission_Vehicles[1]positionY = -1923,635
Objectives[2]mission_Vehicles[1]positionZ = 20,07437
Objectives[2]mission_Vehicles[1]Heading = 164,8966
Objectives[2]mission_Vehicles[1]Name = Buccaneer
Objectives[2]mission_Vehicles[1]Model = buccaneer
Objectives[2]mission_Vehicles[1]PrimaryColor = MetallicGreen
Objectives[2]mission_Vehicles[1]SecondaryColor = MetaillicVDarkBlue
Objectives[2]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[1]HasPearlescent = False
Objectives[2]mission_Vehicles[1]Livery = 0
Objectives[2]mission_Vehicles[1]DirtLevel = 2
Objectives[2]mission_Vehicles[1]LockedForPlayer = False
Objectives[2]mission_Vehicles[1]Locked = False
Objectives[2]mission_Vehicles[1]Alarm = False
Objectives[2]mission_Vehicles[1]HotWired = False
Objectives[2]mission_Vehicles[1]Invincible = False
Objectives[2]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[1]Remove_After = 0
Objectives[2]mission_Vehicles[1]Survive_Number = 0
Objectives[2]mission_Vehicles[1]Failed_Text = 
Objectives[2]mission_Vehicles[2]positionX = 96,9839
Objectives[2]mission_Vehicles[2]positionY = -1939,945
Objectives[2]mission_Vehicles[2]positionZ = 20,5945
Objectives[2]mission_Vehicles[2]Heading = 154,9659
Objectives[2]mission_Vehicles[2]Name = Cavalcade
Objectives[2]mission_Vehicles[2]Model = cavalcade
Objectives[2]mission_Vehicles[2]PrimaryColor = MetallicPurple
Objectives[2]mission_Vehicles[2]SecondaryColor = MetaillicVDarkBlue
Objectives[2]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[2]HasPearlescent = False
Objectives[2]mission_Vehicles[2]Livery = 0
Objectives[2]mission_Vehicles[2]DirtLevel = 2
Objectives[2]mission_Vehicles[2]LockedForPlayer = False
Objectives[2]mission_Vehicles[2]Locked = False
Objectives[2]mission_Vehicles[2]Alarm = False
Objectives[2]mission_Vehicles[2]HotWired = False
Objectives[2]mission_Vehicles[2]Invincible = False
Objectives[2]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[2]Remove_After = 12
Objectives[2]mission_Vehicles[2]Survive_Number = 0
Objectives[2]mission_Vehicles[2]Failed_Text = 
Objectives[2]mission_Vehicles[3]positionX = 99,91211
Objectives[2]mission_Vehicles[3]positionY = -1931,879
Objectives[2]mission_Vehicles[3]positionZ = 20,7688
Objectives[2]mission_Vehicles[3]Heading = 59,98935
Objectives[2]mission_Vehicles[3]Name = Baller
Objectives[2]mission_Vehicles[3]Model = baller
Objectives[2]mission_Vehicles[3]PrimaryColor = MetallicPurple
Objectives[2]mission_Vehicles[3]SecondaryColor = MetaillicVDarkBlue
Objectives[2]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[3]HasPearlescent = False
Objectives[2]mission_Vehicles[3]Livery = 0
Objectives[2]mission_Vehicles[3]DirtLevel = 2
Objectives[2]mission_Vehicles[3]LockedForPlayer = False
Objectives[2]mission_Vehicles[3]Locked = False
Objectives[2]mission_Vehicles[3]Alarm = False
Objectives[2]mission_Vehicles[3]HotWired = False
Objectives[2]mission_Vehicles[3]Invincible = False
Objectives[2]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[3]Remove_After = 15
Objectives[2]mission_Vehicles[3]Survive_Number = 0
Objectives[2]mission_Vehicles[3]Failed_Text = 
Objectives[2]mission_Vehicles[4]positionX = 103,3076
Objectives[2]mission_Vehicles[4]positionY = -1944,597
Objectives[2]mission_Vehicles[4]positionZ = 20,15424
Objectives[2]mission_Vehicles[4]Heading = 60,00259
Objectives[2]mission_Vehicles[4]Name = Buccaneer
Objectives[2]mission_Vehicles[4]Model = buccaneer
Objectives[2]mission_Vehicles[4]PrimaryColor = MetallicPurple
Objectives[2]mission_Vehicles[4]SecondaryColor = MetaillicVDarkBlue
Objectives[2]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[4]HasPearlescent = False
Objectives[2]mission_Vehicles[4]Livery = 0
Objectives[2]mission_Vehicles[4]DirtLevel = 2
Objectives[2]mission_Vehicles[4]LockedForPlayer = False
Objectives[2]mission_Vehicles[4]Locked = False
Objectives[2]mission_Vehicles[4]Alarm = False
Objectives[2]mission_Vehicles[4]HotWired = False
Objectives[2]mission_Vehicles[4]Invincible = False
Objectives[2]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[4]Remove_After = 14
Objectives[2]mission_Vehicles[4]Survive_Number = 0
Objectives[2]mission_Vehicles[4]Failed_Text = 
Objectives[2]mission_Vehicles[5]positionX = 106,6453
Objectives[2]mission_Vehicles[5]positionY = -1938,697
Objectives[2]mission_Vehicles[5]positionZ = 19,99034
Objectives[2]mission_Vehicles[5]Heading = 135
Objectives[2]mission_Vehicles[5]Name = Buccaneer - niest.
Objectives[2]mission_Vehicles[5]Model = buccaneer2
Objectives[2]mission_Vehicles[5]PrimaryColor = MetallicPurple
Objectives[2]mission_Vehicles[5]SecondaryColor = MetallicBeechwood
Objectives[2]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[5]HasPearlescent = False
Objectives[2]mission_Vehicles[5]Livery = -1
Objectives[2]mission_Vehicles[5]DirtLevel = 2
Objectives[2]mission_Vehicles[5]LockedForPlayer = False
Objectives[2]mission_Vehicles[5]Locked = False
Objectives[2]mission_Vehicles[5]Alarm = False
Objectives[2]mission_Vehicles[5]HotWired = False
Objectives[2]mission_Vehicles[5]Invincible = False
Objectives[2]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[5]Remove_After = 0
Objectives[2]mission_Vehicles[5]Survive_Number = 0
Objectives[2]mission_Vehicles[5]Failed_Text = 
Objectives[2]mission_Vehicles[6]positionX = 20,06162
Objectives[2]mission_Vehicles[6]positionY = -1873,811
Objectives[2]mission_Vehicles[6]positionZ = 22,47332
Objectives[2]mission_Vehicles[6]Heading = 234,9077
Objectives[2]mission_Vehicles[6]Name = Buccaneer
Objectives[2]mission_Vehicles[6]Model = buccaneer
Objectives[2]mission_Vehicles[6]PrimaryColor = MetallicPurple
Objectives[2]mission_Vehicles[6]SecondaryColor = MetallicBeechwood
Objectives[2]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[6]HasPearlescent = False
Objectives[2]mission_Vehicles[6]Livery = 0
Objectives[2]mission_Vehicles[6]DirtLevel = 2
Objectives[2]mission_Vehicles[6]LockedForPlayer = False
Objectives[2]mission_Vehicles[6]Locked = False
Objectives[2]mission_Vehicles[6]Alarm = False
Objectives[2]mission_Vehicles[6]HotWired = False
Objectives[2]mission_Vehicles[6]Invincible = False
Objectives[2]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[6]Remove_After = 10
Objectives[2]mission_Vehicles[6]Survive_Number = 0
Objectives[2]mission_Vehicles[6]Failed_Text = 
Objectives[2]mission_Vehicles[7]positionX = 60,00678
Objectives[2]mission_Vehicles[7]positionY = -1836,39
Objectives[2]mission_Vehicles[7]positionZ = 24,3335
Objectives[2]mission_Vehicles[7]Heading = 235,0026
Objectives[2]mission_Vehicles[7]Name = Baller
Objectives[2]mission_Vehicles[7]Model = baller
Objectives[2]mission_Vehicles[7]PrimaryColor = MetallicPurple
Objectives[2]mission_Vehicles[7]SecondaryColor = MetallicBeechwood
Objectives[2]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[7]HasPearlescent = False
Objectives[2]mission_Vehicles[7]Livery = 0
Objectives[2]mission_Vehicles[7]DirtLevel = 2
Objectives[2]mission_Vehicles[7]LockedForPlayer = False
Objectives[2]mission_Vehicles[7]Locked = False
Objectives[2]mission_Vehicles[7]Alarm = False
Objectives[2]mission_Vehicles[7]HotWired = False
Objectives[2]mission_Vehicles[7]Invincible = False
Objectives[2]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[7]Remove_After = 0
Objectives[2]mission_Vehicles[7]Survive_Number = 0
Objectives[2]mission_Vehicles[7]Failed_Text = 
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Take out the ~r~ballas.
Objectives[3]Text2 = 
Objectives[3]Type = Kill_Actors
Objectives[3]positionX = 73,48192
Objectives[3]positionY = -1916,61
Objectives[3]positionZ = 20,29309
Objectives[3]KillAll1 = True
Objectives[3]KillAll2 = False
Objectives[3]Kill_Actors_Add_Blips = True
Objectives[3]Kill_Actors_Add_Markers = False
Objectives[3]DropPickups = False
Objectives[3]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[3]mission_ActorsCount = 34
Objectives[3]mission_Actors[0]SpawnInVehicle = True
Objectives[3]mission_Actors[0]SeatIndex = -1
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 14
Objectives[3]mission_Actors[0]positionX = 20,06162
Objectives[3]mission_Actors[0]positionY = -1873,811
Objectives[3]mission_Actors[0]positionZ = 22,47332
Objectives[3]mission_Actors[0]Heading = 234,9077
Objectives[3]mission_Actors[0]String_Name = g_f_y_ballas_01
Objectives[3]mission_Actors[0]Relationship_Group = Enemy1
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 200
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = Pistol
Objectives[3]mission_Actors[0]Variation = Random
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = 23,84866
Objectives[3]mission_Actors[1]positionY = -1872,996
Objectives[3]mission_Actors[1]positionZ = 23,12878
Objectives[3]mission_Actors[1]Heading = 234,9999
Objectives[3]mission_Actors[1]String_Name = g_m_y_ballasout_01
Objectives[3]mission_Actors[1]Relationship_Group = Enemy1
Objectives[3]mission_Actors[1]AddBlip = False
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 100
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = Pistol
Objectives[3]mission_Actors[1]Variation = Random
Objectives[3]mission_Actors[1]Task = 0
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[2]SpawnInVehicle = True
Objectives[3]mission_Actors[2]SeatIndex = 0
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 11
Objectives[3]mission_Actors[2]positionX = 20,06162
Objectives[3]mission_Actors[2]positionY = -1873,811
Objectives[3]mission_Actors[2]positionZ = 22,47332
Objectives[3]mission_Actors[2]Heading = 234,9077
Objectives[3]mission_Actors[2]String_Name = g_m_y_ballasout_01
Objectives[3]mission_Actors[2]Relationship_Group = Enemy1
Objectives[3]mission_Actors[2]AddBlip = False
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 200
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = Pistol
Objectives[3]mission_Actors[2]Variation = Random
Objectives[3]mission_Actors[2]Task = 0
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[3]SpawnInVehicle = True
Objectives[3]mission_Actors[3]SeatIndex = 0
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 0
Objectives[3]mission_Actors[3]positionX = 60,00678
Objectives[3]mission_Actors[3]positionY = -1836,39
Objectives[3]mission_Actors[3]positionZ = 24,3335
Objectives[3]mission_Actors[3]Heading = 235,0026
Objectives[3]mission_Actors[3]String_Name = g_m_y_ballaorig_01
Objectives[3]mission_Actors[3]Relationship_Group = Enemy1
Objectives[3]mission_Actors[3]AddBlip = False
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 100
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = Pistol
Objectives[3]mission_Actors[3]Variation = Random
Objectives[3]mission_Actors[3]Task = 0
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[4]SpawnInVehicle = True
Objectives[3]mission_Actors[4]SeatIndex = -1
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 16
Objectives[3]mission_Actors[4]positionX = 60,00678
Objectives[3]mission_Actors[4]positionY = -1836,39
Objectives[3]mission_Actors[4]positionZ = 24,3335
Objectives[3]mission_Actors[4]Heading = 235,0026
Objectives[3]mission_Actors[4]String_Name = g_m_y_ballaorig_01
Objectives[3]mission_Actors[4]Relationship_Group = Enemy1
Objectives[3]mission_Actors[4]AddBlip = False
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 200
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Offensive
Objectives[3]mission_Actors[4]weapon = Pistol
Objectives[3]mission_Actors[4]Variation = Random
Objectives[3]mission_Actors[4]Task = 0
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Actors[5]Survive_Number = 0
Objectives[3]mission_Actors[5]Failed_Text = 
Objectives[3]mission_Actors[5]Remove_After = 198
Objectives[3]mission_Actors[5]positionX = 79,12223
Objectives[3]mission_Actors[5]positionY = -1900,175
Objectives[3]mission_Actors[5]positionZ = 21,79327
Objectives[3]mission_Actors[5]Heading = 234,9999
Objectives[3]mission_Actors[5]String_Name = g_m_y_famfor_01
Objectives[3]mission_Actors[5]Relationship_Group = Friend
Objectives[3]mission_Actors[5]AddBlip = False
Objectives[3]mission_Actors[5]ShowCone = False
Objectives[3]mission_Actors[5]Invincible = False
Objectives[3]mission_Actors[5]SetHealth = 200
Objectives[3]mission_Actors[5]DieFromHeadShot = True
Objectives[3]mission_Actors[5]CanExitVehicle = True
Objectives[3]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[5]AlwaysFight = True
Objectives[3]mission_Actors[5]Seeing_Range = 30
Objectives[3]mission_Actors[5]Hearing_Range = 30
Objectives[3]mission_Actors[5]CombatMovement = Offensive
Objectives[3]mission_Actors[5]weapon = Pistol
Objectives[3]mission_Actors[5]Variation = Random
Objectives[3]mission_Actors[5]Task = 0
Objectives[3]mission_Actors[5]Task_Guard_Range = 5
Objectives[3]mission_Actors[5]Task_Stay_In_Range = True
Objectives[3]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[5]Task_Scenario = NONE
Objectives[3]mission_Actors[6]Survive_Number = 0
Objectives[3]mission_Actors[6]Failed_Text = 
Objectives[3]mission_Actors[6]Remove_After = 199
Objectives[3]mission_Actors[6]positionX = 86,62926
Objectives[3]mission_Actors[6]positionY = -1922,486
Objectives[3]mission_Actors[6]positionZ = 20,76178
Objectives[3]mission_Actors[6]Heading = 234,9999
Objectives[3]mission_Actors[6]String_Name = g_m_y_famfor_01
Objectives[3]mission_Actors[6]Relationship_Group = Friend
Objectives[3]mission_Actors[6]AddBlip = False
Objectives[3]mission_Actors[6]ShowCone = False
Objectives[3]mission_Actors[6]Invincible = False
Objectives[3]mission_Actors[6]SetHealth = 200
Objectives[3]mission_Actors[6]DieFromHeadShot = True
Objectives[3]mission_Actors[6]CanExitVehicle = True
Objectives[3]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[6]AlwaysFight = True
Objectives[3]mission_Actors[6]Seeing_Range = 30
Objectives[3]mission_Actors[6]Hearing_Range = 30
Objectives[3]mission_Actors[6]CombatMovement = Offensive
Objectives[3]mission_Actors[6]weapon = Pistol
Objectives[3]mission_Actors[6]Variation = Random
Objectives[3]mission_Actors[6]Task = 0
Objectives[3]mission_Actors[6]Task_Guard_Range = 5
Objectives[3]mission_Actors[6]Task_Stay_In_Range = True
Objectives[3]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[6]Task_Scenario = NONE
Objectives[3]mission_Actors[7]Survive_Number = 0
Objectives[3]mission_Actors[7]Failed_Text = 
Objectives[3]mission_Actors[7]Remove_After = 198
Objectives[3]mission_Actors[7]positionX = 85,21254
Objectives[3]mission_Actors[7]positionY = -1925,367
Objectives[3]mission_Actors[7]positionZ = 20,7664
Objectives[3]mission_Actors[7]Heading = 234,9999
Objectives[3]mission_Actors[7]String_Name = g_m_y_famfor_01
Objectives[3]mission_Actors[7]Relationship_Group = Friend
Objectives[3]mission_Actors[7]AddBlip = False
Objectives[3]mission_Actors[7]ShowCone = False
Objectives[3]mission_Actors[7]Invincible = False
Objectives[3]mission_Actors[7]SetHealth = 200
Objectives[3]mission_Actors[7]DieFromHeadShot = True
Objectives[3]mission_Actors[7]CanExitVehicle = True
Objectives[3]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[7]AlwaysFight = True
Objectives[3]mission_Actors[7]Seeing_Range = 30
Objectives[3]mission_Actors[7]Hearing_Range = 30
Objectives[3]mission_Actors[7]CombatMovement = Offensive
Objectives[3]mission_Actors[7]weapon = Pistol
Objectives[3]mission_Actors[7]Variation = Random
Objectives[3]mission_Actors[7]Task = 0
Objectives[3]mission_Actors[7]Task_Guard_Range = 5
Objectives[3]mission_Actors[7]Task_Stay_In_Range = True
Objectives[3]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[7]Task_Scenario = NONE
Objectives[3]mission_Actors[8]Survive_Number = 0
Objectives[3]mission_Actors[8]Failed_Text = 
Objectives[3]mission_Actors[8]Remove_After = 199
Objectives[3]mission_Actors[8]positionX = 86,33904
Objectives[3]mission_Actors[8]positionY = -1924,832
Objectives[3]mission_Actors[8]positionZ = 20,78843
Objectives[3]mission_Actors[8]Heading = 234,9999
Objectives[3]mission_Actors[8]String_Name = g_m_y_famfor_01
Objectives[3]mission_Actors[8]Relationship_Group = Friend
Objectives[3]mission_Actors[8]AddBlip = False
Objectives[3]mission_Actors[8]ShowCone = False
Objectives[3]mission_Actors[8]Invincible = False
Objectives[3]mission_Actors[8]SetHealth = 200
Objectives[3]mission_Actors[8]DieFromHeadShot = True
Objectives[3]mission_Actors[8]CanExitVehicle = True
Objectives[3]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[8]AlwaysFight = True
Objectives[3]mission_Actors[8]Seeing_Range = 30
Objectives[3]mission_Actors[8]Hearing_Range = 30
Objectives[3]mission_Actors[8]CombatMovement = Offensive
Objectives[3]mission_Actors[8]weapon = Pistol
Objectives[3]mission_Actors[8]Variation = Random
Objectives[3]mission_Actors[8]Task = 0
Objectives[3]mission_Actors[8]Task_Guard_Range = 5
Objectives[3]mission_Actors[8]Task_Stay_In_Range = True
Objectives[3]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[8]Task_Scenario = NONE
Objectives[3]mission_Actors[9]Survive_Number = 0
Objectives[3]mission_Actors[9]Failed_Text = 
Objectives[3]mission_Actors[9]Remove_After = 199
Objectives[3]mission_Actors[9]positionX = 83,50471
Objectives[3]mission_Actors[9]positionY = -1925,772
Objectives[3]mission_Actors[9]positionZ = 20,75511
Objectives[3]mission_Actors[9]Heading = 234,9999
Objectives[3]mission_Actors[9]String_Name = g_m_y_famdnf_01
Objectives[3]mission_Actors[9]Relationship_Group = Friend
Objectives[3]mission_Actors[9]AddBlip = False
Objectives[3]mission_Actors[9]ShowCone = False
Objectives[3]mission_Actors[9]Invincible = False
Objectives[3]mission_Actors[9]SetHealth = 200
Objectives[3]mission_Actors[9]DieFromHeadShot = True
Objectives[3]mission_Actors[9]CanExitVehicle = True
Objectives[3]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[9]AlwaysFight = True
Objectives[3]mission_Actors[9]Seeing_Range = 30
Objectives[3]mission_Actors[9]Hearing_Range = 30
Objectives[3]mission_Actors[9]CombatMovement = Offensive
Objectives[3]mission_Actors[9]weapon = Pistol
Objectives[3]mission_Actors[9]Variation = Random
Objectives[3]mission_Actors[9]Task = 0
Objectives[3]mission_Actors[9]Task_Guard_Range = 5
Objectives[3]mission_Actors[9]Task_Stay_In_Range = True
Objectives[3]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[9]Task_Scenario = NONE
Objectives[3]mission_Actors[10]Survive_Number = 0
Objectives[3]mission_Actors[10]Failed_Text = 
Objectives[3]mission_Actors[10]Remove_After = 199
Objectives[3]mission_Actors[10]positionX = 87,72359
Objectives[3]mission_Actors[10]positionY = -1920,17
Objectives[3]mission_Actors[10]positionZ = 20,66521
Objectives[3]mission_Actors[10]Heading = 234,9999
Objectives[3]mission_Actors[10]String_Name = g_m_y_famdnf_01
Objectives[3]mission_Actors[10]Relationship_Group = Friend
Objectives[3]mission_Actors[10]AddBlip = False
Objectives[3]mission_Actors[10]ShowCone = False
Objectives[3]mission_Actors[10]Invincible = False
Objectives[3]mission_Actors[10]SetHealth = 200
Objectives[3]mission_Actors[10]DieFromHeadShot = True
Objectives[3]mission_Actors[10]CanExitVehicle = True
Objectives[3]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[10]AlwaysFight = True
Objectives[3]mission_Actors[10]Seeing_Range = 30
Objectives[3]mission_Actors[10]Hearing_Range = 30
Objectives[3]mission_Actors[10]CombatMovement = Offensive
Objectives[3]mission_Actors[10]weapon = Pistol
Objectives[3]mission_Actors[10]Variation = Random
Objectives[3]mission_Actors[10]Task = 0
Objectives[3]mission_Actors[10]Task_Guard_Range = 5
Objectives[3]mission_Actors[10]Task_Stay_In_Range = True
Objectives[3]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[10]Task_Scenario = NONE
Objectives[3]mission_Actors[11]Survive_Number = 0
Objectives[3]mission_Actors[11]Failed_Text = 
Objectives[3]mission_Actors[11]Remove_After = 199
Objectives[3]mission_Actors[11]positionX = 74,29176
Objectives[3]mission_Actors[11]positionY = -1929,109
Objectives[3]mission_Actors[11]positionZ = 20,9287
Objectives[3]mission_Actors[11]Heading = 234,9999
Objectives[3]mission_Actors[11]String_Name = g_m_y_famdnf_01
Objectives[3]mission_Actors[11]Relationship_Group = Friend
Objectives[3]mission_Actors[11]AddBlip = False
Objectives[3]mission_Actors[11]ShowCone = False
Objectives[3]mission_Actors[11]Invincible = False
Objectives[3]mission_Actors[11]SetHealth = 200
Objectives[3]mission_Actors[11]DieFromHeadShot = True
Objectives[3]mission_Actors[11]CanExitVehicle = True
Objectives[3]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[11]AlwaysFight = True
Objectives[3]mission_Actors[11]Seeing_Range = 30
Objectives[3]mission_Actors[11]Hearing_Range = 30
Objectives[3]mission_Actors[11]CombatMovement = Offensive
Objectives[3]mission_Actors[11]weapon = Pistol
Objectives[3]mission_Actors[11]Variation = Random
Objectives[3]mission_Actors[11]Task = 0
Objectives[3]mission_Actors[11]Task_Guard_Range = 5
Objectives[3]mission_Actors[11]Task_Stay_In_Range = True
Objectives[3]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[11]Task_Scenario = NONE
Objectives[3]mission_Actors[12]Survive_Number = 0
Objectives[3]mission_Actors[12]Failed_Text = 
Objectives[3]mission_Actors[12]Remove_After = 199
Objectives[3]mission_Actors[12]positionX = 61,16584
Objectives[3]mission_Actors[12]positionY = -1922,108
Objectives[3]mission_Actors[12]positionZ = 21,66696
Objectives[3]mission_Actors[12]Heading = 234,9999
Objectives[3]mission_Actors[12]String_Name = g_m_y_famdnf_01
Objectives[3]mission_Actors[12]Relationship_Group = Friend
Objectives[3]mission_Actors[12]AddBlip = False
Objectives[3]mission_Actors[12]ShowCone = False
Objectives[3]mission_Actors[12]Invincible = False
Objectives[3]mission_Actors[12]SetHealth = 200
Objectives[3]mission_Actors[12]DieFromHeadShot = True
Objectives[3]mission_Actors[12]CanExitVehicle = True
Objectives[3]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[12]AlwaysFight = True
Objectives[3]mission_Actors[12]Seeing_Range = 30
Objectives[3]mission_Actors[12]Hearing_Range = 30
Objectives[3]mission_Actors[12]CombatMovement = Offensive
Objectives[3]mission_Actors[12]weapon = MicroSMG
Objectives[3]mission_Actors[12]Variation = Random
Objectives[3]mission_Actors[12]Task = 0
Objectives[3]mission_Actors[12]Task_Guard_Range = 5
Objectives[3]mission_Actors[12]Task_Stay_In_Range = True
Objectives[3]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[12]Task_Scenario = NONE
Objectives[3]mission_Actors[13]Survive_Number = 0
Objectives[3]mission_Actors[13]Failed_Text = 
Objectives[3]mission_Actors[13]Remove_After = 199
Objectives[3]mission_Actors[13]positionX = 86,51042
Objectives[3]mission_Actors[13]positionY = -1915,055
Objectives[3]mission_Actors[13]positionZ = 20,87157
Objectives[3]mission_Actors[13]Heading = 234,9999
Objectives[3]mission_Actors[13]String_Name = g_m_y_famdnf_01
Objectives[3]mission_Actors[13]Relationship_Group = Friend
Objectives[3]mission_Actors[13]AddBlip = False
Objectives[3]mission_Actors[13]ShowCone = False
Objectives[3]mission_Actors[13]Invincible = False
Objectives[3]mission_Actors[13]SetHealth = 200
Objectives[3]mission_Actors[13]DieFromHeadShot = True
Objectives[3]mission_Actors[13]CanExitVehicle = True
Objectives[3]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[13]AlwaysFight = True
Objectives[3]mission_Actors[13]Seeing_Range = 30
Objectives[3]mission_Actors[13]Hearing_Range = 30
Objectives[3]mission_Actors[13]CombatMovement = Offensive
Objectives[3]mission_Actors[13]weapon = MicroSMG
Objectives[3]mission_Actors[13]Variation = Random
Objectives[3]mission_Actors[13]Task = 0
Objectives[3]mission_Actors[13]Task_Guard_Range = 5
Objectives[3]mission_Actors[13]Task_Stay_In_Range = True
Objectives[3]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[13]Task_Scenario = NONE
Objectives[3]mission_Actors[14]Survive_Number = 0
Objectives[3]mission_Actors[14]Failed_Text = 
Objectives[3]mission_Actors[14]Remove_After = 199
Objectives[3]mission_Actors[14]positionX = 79,78587
Objectives[3]mission_Actors[14]positionY = -1928,464
Objectives[3]mission_Actors[14]positionZ = 20,77395
Objectives[3]mission_Actors[14]Heading = 234,9999
Objectives[3]mission_Actors[14]String_Name = g_m_y_famdnf_01
Objectives[3]mission_Actors[14]Relationship_Group = Friend
Objectives[3]mission_Actors[14]AddBlip = False
Objectives[3]mission_Actors[14]ShowCone = False
Objectives[3]mission_Actors[14]Invincible = False
Objectives[3]mission_Actors[14]SetHealth = 200
Objectives[3]mission_Actors[14]DieFromHeadShot = True
Objectives[3]mission_Actors[14]CanExitVehicle = True
Objectives[3]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[14]AlwaysFight = True
Objectives[3]mission_Actors[14]Seeing_Range = 30
Objectives[3]mission_Actors[14]Hearing_Range = 30
Objectives[3]mission_Actors[14]CombatMovement = Offensive
Objectives[3]mission_Actors[14]weapon = MicroSMG
Objectives[3]mission_Actors[14]Variation = Random
Objectives[3]mission_Actors[14]Task = 0
Objectives[3]mission_Actors[14]Task_Guard_Range = 5
Objectives[3]mission_Actors[14]Task_Stay_In_Range = True
Objectives[3]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[14]Task_Scenario = NONE
Objectives[3]mission_Actors[15]Survive_Number = 0
Objectives[3]mission_Actors[15]Failed_Text = 
Objectives[3]mission_Actors[15]Remove_After = 199
Objectives[3]mission_Actors[15]positionX = 108,3334
Objectives[3]mission_Actors[15]positionY = -1940,671
Objectives[3]mission_Actors[15]positionZ = 20,80371
Objectives[3]mission_Actors[15]Heading = 234,9999
Objectives[3]mission_Actors[15]String_Name = g_m_y_ballaorig_01
Objectives[3]mission_Actors[15]Relationship_Group = Enemy1
Objectives[3]mission_Actors[15]AddBlip = False
Objectives[3]mission_Actors[15]ShowCone = False
Objectives[3]mission_Actors[15]Invincible = False
Objectives[3]mission_Actors[15]SetHealth = 200
Objectives[3]mission_Actors[15]DieFromHeadShot = True
Objectives[3]mission_Actors[15]CanExitVehicle = True
Objectives[3]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[15]AlwaysFight = True
Objectives[3]mission_Actors[15]Seeing_Range = 30
Objectives[3]mission_Actors[15]Hearing_Range = 30
Objectives[3]mission_Actors[15]CombatMovement = Offensive
Objectives[3]mission_Actors[15]weapon = MicroSMG
Objectives[3]mission_Actors[15]Variation = Random
Objectives[3]mission_Actors[15]Task = 0
Objectives[3]mission_Actors[15]Task_Guard_Range = 5
Objectives[3]mission_Actors[15]Task_Stay_In_Range = True
Objectives[3]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[15]Task_Scenario = NONE
Objectives[3]mission_Actors[16]Survive_Number = 0
Objectives[3]mission_Actors[16]Failed_Text = 
Objectives[3]mission_Actors[16]Remove_After = 199
Objectives[3]mission_Actors[16]positionX = 109,2331
Objectives[3]mission_Actors[16]positionY = -1938,912
Objectives[3]mission_Actors[16]positionZ = 20,80371
Objectives[3]mission_Actors[16]Heading = 234,9999
Objectives[3]mission_Actors[16]String_Name = g_m_y_ballaorig_01
Objectives[3]mission_Actors[16]Relationship_Group = Enemy1
Objectives[3]mission_Actors[16]AddBlip = False
Objectives[3]mission_Actors[16]ShowCone = False
Objectives[3]mission_Actors[16]Invincible = False
Objectives[3]mission_Actors[16]SetHealth = 200
Objectives[3]mission_Actors[16]DieFromHeadShot = True
Objectives[3]mission_Actors[16]CanExitVehicle = True
Objectives[3]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[16]AlwaysFight = True
Objectives[3]mission_Actors[16]Seeing_Range = 30
Objectives[3]mission_Actors[16]Hearing_Range = 30
Objectives[3]mission_Actors[16]CombatMovement = Offensive
Objectives[3]mission_Actors[16]weapon = MicroSMG
Objectives[3]mission_Actors[16]Variation = Random
Objectives[3]mission_Actors[16]Task = 0
Objectives[3]mission_Actors[16]Task_Guard_Range = 5
Objectives[3]mission_Actors[16]Task_Stay_In_Range = True
Objectives[3]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[16]Task_Scenario = NONE
Objectives[3]mission_Actors[17]Survive_Number = 0
Objectives[3]mission_Actors[17]Failed_Text = 
Objectives[3]mission_Actors[17]Remove_After = 199
Objectives[3]mission_Actors[17]positionX = 104,0106
Objectives[3]mission_Actors[17]positionY = -1932,611
Objectives[3]mission_Actors[17]positionZ = 20,78972
Objectives[3]mission_Actors[17]Heading = 234,9999
Objectives[3]mission_Actors[17]String_Name = g_m_y_ballaorig_01
Objectives[3]mission_Actors[17]Relationship_Group = Enemy1
Objectives[3]mission_Actors[17]AddBlip = False
Objectives[3]mission_Actors[17]ShowCone = False
Objectives[3]mission_Actors[17]Invincible = False
Objectives[3]mission_Actors[17]SetHealth = 200
Objectives[3]mission_Actors[17]DieFromHeadShot = True
Objectives[3]mission_Actors[17]CanExitVehicle = True
Objectives[3]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[17]AlwaysFight = True
Objectives[3]mission_Actors[17]Seeing_Range = 30
Objectives[3]mission_Actors[17]Hearing_Range = 30
Objectives[3]mission_Actors[17]CombatMovement = Offensive
Objectives[3]mission_Actors[17]weapon = MicroSMG
Objectives[3]mission_Actors[17]Variation = Random
Objectives[3]mission_Actors[17]Task = 0
Objectives[3]mission_Actors[17]Task_Guard_Range = 5
Objectives[3]mission_Actors[17]Task_Stay_In_Range = True
Objectives[3]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[17]Task_Scenario = NONE
Objectives[3]mission_Actors[18]Survive_Number = 0
Objectives[3]mission_Actors[18]Failed_Text = 
Objectives[3]mission_Actors[18]Remove_After = 199
Objectives[3]mission_Actors[18]positionX = 103,2384
Objectives[3]mission_Actors[18]positionY = -1934,182
Objectives[3]mission_Actors[18]positionZ = 20,80371
Objectives[3]mission_Actors[18]Heading = 234,9999
Objectives[3]mission_Actors[18]String_Name = g_m_y_ballaorig_01
Objectives[3]mission_Actors[18]Relationship_Group = Enemy1
Objectives[3]mission_Actors[18]AddBlip = False
Objectives[3]mission_Actors[18]ShowCone = False
Objectives[3]mission_Actors[18]Invincible = False
Objectives[3]mission_Actors[18]SetHealth = 200
Objectives[3]mission_Actors[18]DieFromHeadShot = True
Objectives[3]mission_Actors[18]CanExitVehicle = True
Objectives[3]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[18]AlwaysFight = True
Objectives[3]mission_Actors[18]Seeing_Range = 30
Objectives[3]mission_Actors[18]Hearing_Range = 30
Objectives[3]mission_Actors[18]CombatMovement = Offensive
Objectives[3]mission_Actors[18]weapon = MicroSMG
Objectives[3]mission_Actors[18]Variation = Random
Objectives[3]mission_Actors[18]Task = 0
Objectives[3]mission_Actors[18]Task_Guard_Range = 5
Objectives[3]mission_Actors[18]Task_Stay_In_Range = True
Objectives[3]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[18]Task_Scenario = NONE
Objectives[3]mission_Actors[19]Survive_Number = 0
Objectives[3]mission_Actors[19]Failed_Text = 
Objectives[3]mission_Actors[19]Remove_After = 199
Objectives[3]mission_Actors[19]positionX = 99,11435
Objectives[3]mission_Actors[19]positionY = -1938,895
Objectives[3]mission_Actors[19]positionZ = 20,80371
Objectives[3]mission_Actors[19]Heading = 234,9999
Objectives[3]mission_Actors[19]String_Name = g_m_y_ballaorig_01
Objectives[3]mission_Actors[19]Relationship_Group = Enemy1
Objectives[3]mission_Actors[19]AddBlip = False
Objectives[3]mission_Actors[19]ShowCone = False
Objectives[3]mission_Actors[19]Invincible = False
Objectives[3]mission_Actors[19]SetHealth = 200
Objectives[3]mission_Actors[19]DieFromHeadShot = True
Objectives[3]mission_Actors[19]CanExitVehicle = True
Objectives[3]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[19]AlwaysFight = True
Objectives[3]mission_Actors[19]Seeing_Range = 30
Objectives[3]mission_Actors[19]Hearing_Range = 30
Objectives[3]mission_Actors[19]CombatMovement = Offensive
Objectives[3]mission_Actors[19]weapon = MicroSMG
Objectives[3]mission_Actors[19]Variation = Random
Objectives[3]mission_Actors[19]Task = 0
Objectives[3]mission_Actors[19]Task_Guard_Range = 5
Objectives[3]mission_Actors[19]Task_Stay_In_Range = True
Objectives[3]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[19]Task_Scenario = NONE
Objectives[3]mission_Actors[20]Survive_Number = 0
Objectives[3]mission_Actors[20]Failed_Text = 
Objectives[3]mission_Actors[20]Remove_After = 199
Objectives[3]mission_Actors[20]positionX = 97,96517
Objectives[3]mission_Actors[20]positionY = -1941,232
Objectives[3]mission_Actors[20]positionZ = 20,80371
Objectives[3]mission_Actors[20]Heading = 234,9999
Objectives[3]mission_Actors[20]String_Name = g_m_y_ballaorig_01
Objectives[3]mission_Actors[20]Relationship_Group = Enemy1
Objectives[3]mission_Actors[20]AddBlip = False
Objectives[3]mission_Actors[20]ShowCone = False
Objectives[3]mission_Actors[20]Invincible = False
Objectives[3]mission_Actors[20]SetHealth = 200
Objectives[3]mission_Actors[20]DieFromHeadShot = True
Objectives[3]mission_Actors[20]CanExitVehicle = True
Objectives[3]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[20]AlwaysFight = True
Objectives[3]mission_Actors[20]Seeing_Range = 30
Objectives[3]mission_Actors[20]Hearing_Range = 30
Objectives[3]mission_Actors[20]CombatMovement = Offensive
Objectives[3]mission_Actors[20]weapon = MicroSMG
Objectives[3]mission_Actors[20]Variation = Random
Objectives[3]mission_Actors[20]Task = 0
Objectives[3]mission_Actors[20]Task_Guard_Range = 5
Objectives[3]mission_Actors[20]Task_Stay_In_Range = True
Objectives[3]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[20]Task_Scenario = NONE
Objectives[3]mission_Actors[21]Survive_Number = 0
Objectives[3]mission_Actors[21]Failed_Text = 
Objectives[3]mission_Actors[21]Remove_After = 199
Objectives[3]mission_Actors[21]positionX = 106,4369
Objectives[3]mission_Actors[21]positionY = -1946,929
Objectives[3]mission_Actors[21]positionZ = 20,7999
Objectives[3]mission_Actors[21]Heading = 234,9999
Objectives[3]mission_Actors[21]String_Name = g_m_y_ballaeast_01
Objectives[3]mission_Actors[21]Relationship_Group = Enemy1
Objectives[3]mission_Actors[21]AddBlip = False
Objectives[3]mission_Actors[21]ShowCone = False
Objectives[3]mission_Actors[21]Invincible = False
Objectives[3]mission_Actors[21]SetHealth = 200
Objectives[3]mission_Actors[21]DieFromHeadShot = True
Objectives[3]mission_Actors[21]CanExitVehicle = True
Objectives[3]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[21]AlwaysFight = True
Objectives[3]mission_Actors[21]Seeing_Range = 30
Objectives[3]mission_Actors[21]Hearing_Range = 30
Objectives[3]mission_Actors[21]CombatMovement = Offensive
Objectives[3]mission_Actors[21]weapon = Pistol
Objectives[3]mission_Actors[21]Variation = Random
Objectives[3]mission_Actors[21]Task = 0
Objectives[3]mission_Actors[21]Task_Guard_Range = 5
Objectives[3]mission_Actors[21]Task_Stay_In_Range = True
Objectives[3]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[21]Task_Scenario = NONE
Objectives[3]mission_Actors[22]Survive_Number = 0
Objectives[3]mission_Actors[22]Failed_Text = 
Objectives[3]mission_Actors[22]Remove_After = 199
Objectives[3]mission_Actors[22]positionX = 107,0614
Objectives[3]mission_Actors[22]positionY = -1945,708
Objectives[3]mission_Actors[22]positionZ = 20,80371
Objectives[3]mission_Actors[22]Heading = 234,9999
Objectives[3]mission_Actors[22]String_Name = g_m_y_ballaeast_01
Objectives[3]mission_Actors[22]Relationship_Group = Enemy1
Objectives[3]mission_Actors[22]AddBlip = False
Objectives[3]mission_Actors[22]ShowCone = False
Objectives[3]mission_Actors[22]Invincible = False
Objectives[3]mission_Actors[22]SetHealth = 200
Objectives[3]mission_Actors[22]DieFromHeadShot = True
Objectives[3]mission_Actors[22]CanExitVehicle = True
Objectives[3]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[22]AlwaysFight = True
Objectives[3]mission_Actors[22]Seeing_Range = 30
Objectives[3]mission_Actors[22]Hearing_Range = 30
Objectives[3]mission_Actors[22]CombatMovement = Offensive
Objectives[3]mission_Actors[22]weapon = Pistol
Objectives[3]mission_Actors[22]Variation = Random
Objectives[3]mission_Actors[22]Task = 0
Objectives[3]mission_Actors[22]Task_Guard_Range = 5
Objectives[3]mission_Actors[22]Task_Stay_In_Range = True
Objectives[3]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[22]Task_Scenario = NONE
Objectives[3]mission_Actors[23]Survive_Number = 0
Objectives[3]mission_Actors[23]Failed_Text = 
Objectives[3]mission_Actors[23]Remove_After = 199
Objectives[3]mission_Actors[23]positionX = 101,5839
Objectives[3]mission_Actors[23]positionY = -1951,384
Objectives[3]mission_Actors[23]positionZ = 20,61014
Objectives[3]mission_Actors[23]Heading = 234,9999
Objectives[3]mission_Actors[23]String_Name = g_m_y_ballaeast_01
Objectives[3]mission_Actors[23]Relationship_Group = Enemy1
Objectives[3]mission_Actors[23]AddBlip = False
Objectives[3]mission_Actors[23]ShowCone = False
Objectives[3]mission_Actors[23]Invincible = False
Objectives[3]mission_Actors[23]SetHealth = 200
Objectives[3]mission_Actors[23]DieFromHeadShot = True
Objectives[3]mission_Actors[23]CanExitVehicle = True
Objectives[3]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[23]AlwaysFight = True
Objectives[3]mission_Actors[23]Seeing_Range = 30
Objectives[3]mission_Actors[23]Hearing_Range = 30
Objectives[3]mission_Actors[23]CombatMovement = Offensive
Objectives[3]mission_Actors[23]weapon = Pistol
Objectives[3]mission_Actors[23]Variation = Random
Objectives[3]mission_Actors[23]Task = 0
Objectives[3]mission_Actors[23]Task_Guard_Range = 5
Objectives[3]mission_Actors[23]Task_Stay_In_Range = True
Objectives[3]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[23]Task_Scenario = NONE
Objectives[3]mission_Actors[24]Survive_Number = 0
Objectives[3]mission_Actors[24]Failed_Text = 
Objectives[3]mission_Actors[24]Remove_After = 199
Objectives[3]mission_Actors[24]positionX = 95,38103
Objectives[3]mission_Actors[24]positionY = -1954,175
Objectives[3]mission_Actors[24]positionZ = 20,75249
Objectives[3]mission_Actors[24]Heading = 234,9999
Objectives[3]mission_Actors[24]String_Name = g_m_y_ballaeast_01
Objectives[3]mission_Actors[24]Relationship_Group = Enemy1
Objectives[3]mission_Actors[24]AddBlip = False
Objectives[3]mission_Actors[24]ShowCone = False
Objectives[3]mission_Actors[24]Invincible = False
Objectives[3]mission_Actors[24]SetHealth = 200
Objectives[3]mission_Actors[24]DieFromHeadShot = True
Objectives[3]mission_Actors[24]CanExitVehicle = True
Objectives[3]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[24]AlwaysFight = True
Objectives[3]mission_Actors[24]Seeing_Range = 30
Objectives[3]mission_Actors[24]Hearing_Range = 30
Objectives[3]mission_Actors[24]CombatMovement = Offensive
Objectives[3]mission_Actors[24]weapon = Pistol
Objectives[3]mission_Actors[24]Variation = Random
Objectives[3]mission_Actors[24]Task = 0
Objectives[3]mission_Actors[24]Task_Guard_Range = 5
Objectives[3]mission_Actors[24]Task_Stay_In_Range = True
Objectives[3]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[24]Task_Scenario = NONE
Objectives[3]mission_Actors[25]Survive_Number = 0
Objectives[3]mission_Actors[25]Failed_Text = 
Objectives[3]mission_Actors[25]Remove_After = 198
Objectives[3]mission_Actors[25]positionX = 93,68456
Objectives[3]mission_Actors[25]positionY = -1957,625
Objectives[3]mission_Actors[25]positionZ = 20,92225
Objectives[3]mission_Actors[25]Heading = 234,9999
Objectives[3]mission_Actors[25]String_Name = g_m_y_ballaeast_01
Objectives[3]mission_Actors[25]Relationship_Group = Enemy1
Objectives[3]mission_Actors[25]AddBlip = False
Objectives[3]mission_Actors[25]ShowCone = False
Objectives[3]mission_Actors[25]Invincible = False
Objectives[3]mission_Actors[25]SetHealth = 200
Objectives[3]mission_Actors[25]DieFromHeadShot = True
Objectives[3]mission_Actors[25]CanExitVehicle = True
Objectives[3]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[25]AlwaysFight = True
Objectives[3]mission_Actors[25]Seeing_Range = 30
Objectives[3]mission_Actors[25]Hearing_Range = 30
Objectives[3]mission_Actors[25]CombatMovement = Offensive
Objectives[3]mission_Actors[25]weapon = Pistol
Objectives[3]mission_Actors[25]Variation = Random
Objectives[3]mission_Actors[25]Task = 0
Objectives[3]mission_Actors[25]Task_Guard_Range = 5
Objectives[3]mission_Actors[25]Task_Stay_In_Range = True
Objectives[3]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[25]Task_Scenario = NONE
Objectives[3]mission_Actors[26]Survive_Number = 0
Objectives[3]mission_Actors[26]Failed_Text = 
Objectives[3]mission_Actors[26]Remove_After = 199
Objectives[3]mission_Actors[26]positionX = 90,56985
Objectives[3]mission_Actors[26]positionY = -1963,961
Objectives[3]mission_Actors[26]positionZ = 20,74745
Objectives[3]mission_Actors[26]Heading = 234,9999
Objectives[3]mission_Actors[26]String_Name = g_m_y_ballaeast_01
Objectives[3]mission_Actors[26]Relationship_Group = Enemy1
Objectives[3]mission_Actors[26]AddBlip = False
Objectives[3]mission_Actors[26]ShowCone = False
Objectives[3]mission_Actors[26]Invincible = False
Objectives[3]mission_Actors[26]SetHealth = 200
Objectives[3]mission_Actors[26]DieFromHeadShot = True
Objectives[3]mission_Actors[26]CanExitVehicle = True
Objectives[3]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[26]AlwaysFight = True
Objectives[3]mission_Actors[26]Seeing_Range = 30
Objectives[3]mission_Actors[26]Hearing_Range = 30
Objectives[3]mission_Actors[26]CombatMovement = Offensive
Objectives[3]mission_Actors[26]weapon = Pistol
Objectives[3]mission_Actors[26]Variation = Random
Objectives[3]mission_Actors[26]Task = 0
Objectives[3]mission_Actors[26]Task_Guard_Range = 5
Objectives[3]mission_Actors[26]Task_Stay_In_Range = True
Objectives[3]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[26]Task_Scenario = NONE
Objectives[3]mission_Actors[27]Survive_Number = 0
Objectives[3]mission_Actors[27]Failed_Text = 
Objectives[3]mission_Actors[27]Remove_After = 199
Objectives[3]mission_Actors[27]positionX = 87,15449
Objectives[3]mission_Actors[27]positionY = -1965,566
Objectives[3]mission_Actors[27]positionZ = 20,74745
Objectives[3]mission_Actors[27]Heading = 234,9999
Objectives[3]mission_Actors[27]String_Name = g_m_y_ballaeast_01
Objectives[3]mission_Actors[27]Relationship_Group = Enemy1
Objectives[3]mission_Actors[27]AddBlip = False
Objectives[3]mission_Actors[27]ShowCone = False
Objectives[3]mission_Actors[27]Invincible = False
Objectives[3]mission_Actors[27]SetHealth = 200
Objectives[3]mission_Actors[27]DieFromHeadShot = True
Objectives[3]mission_Actors[27]CanExitVehicle = True
Objectives[3]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[27]AlwaysFight = True
Objectives[3]mission_Actors[27]Seeing_Range = 30
Objectives[3]mission_Actors[27]Hearing_Range = 30
Objectives[3]mission_Actors[27]CombatMovement = Offensive
Objectives[3]mission_Actors[27]weapon = Pistol
Objectives[3]mission_Actors[27]Variation = Random
Objectives[3]mission_Actors[27]Task = 0
Objectives[3]mission_Actors[27]Task_Guard_Range = 5
Objectives[3]mission_Actors[27]Task_Stay_In_Range = True
Objectives[3]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[27]Task_Scenario = NONE
Objectives[3]mission_Actors[28]Survive_Number = 0
Objectives[3]mission_Actors[28]Failed_Text = 
Objectives[3]mission_Actors[28]Remove_After = 198
Objectives[3]mission_Actors[28]positionX = 86,87037
Objectives[3]mission_Actors[28]positionY = -1954,86
Objectives[3]mission_Actors[28]positionZ = 20,7495
Objectives[3]mission_Actors[28]Heading = 234,9999
Objectives[3]mission_Actors[28]String_Name = g_m_y_ballaeast_01
Objectives[3]mission_Actors[28]Relationship_Group = Enemy1
Objectives[3]mission_Actors[28]AddBlip = False
Objectives[3]mission_Actors[28]ShowCone = False
Objectives[3]mission_Actors[28]Invincible = False
Objectives[3]mission_Actors[28]SetHealth = 200
Objectives[3]mission_Actors[28]DieFromHeadShot = True
Objectives[3]mission_Actors[28]CanExitVehicle = True
Objectives[3]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[28]AlwaysFight = True
Objectives[3]mission_Actors[28]Seeing_Range = 30
Objectives[3]mission_Actors[28]Hearing_Range = 30
Objectives[3]mission_Actors[28]CombatMovement = Offensive
Objectives[3]mission_Actors[28]weapon = Pistol
Objectives[3]mission_Actors[28]Variation = Random
Objectives[3]mission_Actors[28]Task = 0
Objectives[3]mission_Actors[28]Task_Guard_Range = 5
Objectives[3]mission_Actors[28]Task_Stay_In_Range = True
Objectives[3]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[28]Task_Scenario = NONE
Objectives[3]mission_Actors[29]Survive_Number = 0
Objectives[3]mission_Actors[29]Failed_Text = 
Objectives[3]mission_Actors[29]Remove_After = 196
Objectives[3]mission_Actors[29]positionX = 114,4808
Objectives[3]mission_Actors[29]positionY = -1918,129
Objectives[3]mission_Actors[29]positionZ = 20,94141
Objectives[3]mission_Actors[29]Heading = 234,9999
Objectives[3]mission_Actors[29]String_Name = g_m_y_ballaeast_01
Objectives[3]mission_Actors[29]Relationship_Group = Enemy1
Objectives[3]mission_Actors[29]AddBlip = False
Objectives[3]mission_Actors[29]ShowCone = False
Objectives[3]mission_Actors[29]Invincible = False
Objectives[3]mission_Actors[29]SetHealth = 200
Objectives[3]mission_Actors[29]DieFromHeadShot = True
Objectives[3]mission_Actors[29]CanExitVehicle = True
Objectives[3]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[29]AlwaysFight = True
Objectives[3]mission_Actors[29]Seeing_Range = 30
Objectives[3]mission_Actors[29]Hearing_Range = 30
Objectives[3]mission_Actors[29]CombatMovement = Offensive
Objectives[3]mission_Actors[29]weapon = Pistol
Objectives[3]mission_Actors[29]Variation = Random
Objectives[3]mission_Actors[29]Task = 0
Objectives[3]mission_Actors[29]Task_Guard_Range = 5
Objectives[3]mission_Actors[29]Task_Stay_In_Range = True
Objectives[3]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[29]Task_Scenario = NONE
Objectives[3]mission_Actors[30]Survive_Number = 0
Objectives[3]mission_Actors[30]Failed_Text = 
Objectives[3]mission_Actors[30]Remove_After = 198
Objectives[3]mission_Actors[30]positionX = 116,0221
Objectives[3]mission_Actors[30]positionY = -1922,409
Objectives[3]mission_Actors[30]positionZ = 20,92453
Objectives[3]mission_Actors[30]Heading = 234,9999
Objectives[3]mission_Actors[30]String_Name = g_m_y_ballaeast_01
Objectives[3]mission_Actors[30]Relationship_Group = Enemy1
Objectives[3]mission_Actors[30]AddBlip = False
Objectives[3]mission_Actors[30]ShowCone = False
Objectives[3]mission_Actors[30]Invincible = False
Objectives[3]mission_Actors[30]SetHealth = 200
Objectives[3]mission_Actors[30]DieFromHeadShot = True
Objectives[3]mission_Actors[30]CanExitVehicle = True
Objectives[3]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[30]AlwaysFight = True
Objectives[3]mission_Actors[30]Seeing_Range = 30
Objectives[3]mission_Actors[30]Hearing_Range = 30
Objectives[3]mission_Actors[30]CombatMovement = Offensive
Objectives[3]mission_Actors[30]weapon = PumpShotgun
Objectives[3]mission_Actors[30]Variation = Random
Objectives[3]mission_Actors[30]Task = 0
Objectives[3]mission_Actors[30]Task_Guard_Range = 5
Objectives[3]mission_Actors[30]Task_Stay_In_Range = True
Objectives[3]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[30]Task_Scenario = NONE
Objectives[3]mission_Actors[31]Survive_Number = 0
Objectives[3]mission_Actors[31]Failed_Text = 
Objectives[3]mission_Actors[31]Remove_After = 199
Objectives[3]mission_Actors[31]positionX = 117,8907
Objectives[3]mission_Actors[31]positionY = -1928,965
Objectives[3]mission_Actors[31]positionZ = 20,74546
Objectives[3]mission_Actors[31]Heading = 234,9999
Objectives[3]mission_Actors[31]String_Name = g_m_y_ballaeast_01
Objectives[3]mission_Actors[31]Relationship_Group = Enemy1
Objectives[3]mission_Actors[31]AddBlip = False
Objectives[3]mission_Actors[31]ShowCone = False
Objectives[3]mission_Actors[31]Invincible = False
Objectives[3]mission_Actors[31]SetHealth = 200
Objectives[3]mission_Actors[31]DieFromHeadShot = True
Objectives[3]mission_Actors[31]CanExitVehicle = True
Objectives[3]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[31]AlwaysFight = True
Objectives[3]mission_Actors[31]Seeing_Range = 30
Objectives[3]mission_Actors[31]Hearing_Range = 30
Objectives[3]mission_Actors[31]CombatMovement = Offensive
Objectives[3]mission_Actors[31]weapon = PumpShotgun
Objectives[3]mission_Actors[31]Variation = Random
Objectives[3]mission_Actors[31]Task = 0
Objectives[3]mission_Actors[31]Task_Guard_Range = 5
Objectives[3]mission_Actors[31]Task_Stay_In_Range = True
Objectives[3]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[31]Task_Scenario = NONE
Objectives[3]mission_Actors[32]Survive_Number = 0
Objectives[3]mission_Actors[32]Failed_Text = 
Objectives[3]mission_Actors[32]Remove_After = 199
Objectives[3]mission_Actors[32]positionX = 120,6997
Objectives[3]mission_Actors[32]positionY = -1927,382
Objectives[3]mission_Actors[32]positionZ = 20,93086
Objectives[3]mission_Actors[32]Heading = 234,9999
Objectives[3]mission_Actors[32]String_Name = g_m_y_ballaeast_01
Objectives[3]mission_Actors[32]Relationship_Group = Enemy1
Objectives[3]mission_Actors[32]AddBlip = False
Objectives[3]mission_Actors[32]ShowCone = False
Objectives[3]mission_Actors[32]Invincible = False
Objectives[3]mission_Actors[32]SetHealth = 200
Objectives[3]mission_Actors[32]DieFromHeadShot = True
Objectives[3]mission_Actors[32]CanExitVehicle = True
Objectives[3]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[32]AlwaysFight = True
Objectives[3]mission_Actors[32]Seeing_Range = 30
Objectives[3]mission_Actors[32]Hearing_Range = 30
Objectives[3]mission_Actors[32]CombatMovement = Offensive
Objectives[3]mission_Actors[32]weapon = PumpShotgun
Objectives[3]mission_Actors[32]Variation = Random
Objectives[3]mission_Actors[32]Task = 0
Objectives[3]mission_Actors[32]Task_Guard_Range = 5
Objectives[3]mission_Actors[32]Task_Stay_In_Range = True
Objectives[3]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[32]Task_Scenario = NONE
Objectives[3]mission_Actors[33]Survive_Number = 0
Objectives[3]mission_Actors[33]Failed_Text = 
Objectives[3]mission_Actors[33]Remove_After = 199
Objectives[3]mission_Actors[33]positionX = 116,4409
Objectives[3]mission_Actors[33]positionY = -1921,106
Objectives[3]mission_Actors[33]positionZ = 20,93612
Objectives[3]mission_Actors[33]Heading = 234,9999
Objectives[3]mission_Actors[33]String_Name = g_m_y_ballaeast_01
Objectives[3]mission_Actors[33]Relationship_Group = Enemy1
Objectives[3]mission_Actors[33]AddBlip = False
Objectives[3]mission_Actors[33]ShowCone = False
Objectives[3]mission_Actors[33]Invincible = False
Objectives[3]mission_Actors[33]SetHealth = 200
Objectives[3]mission_Actors[33]DieFromHeadShot = True
Objectives[3]mission_Actors[33]CanExitVehicle = True
Objectives[3]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[33]AlwaysFight = True
Objectives[3]mission_Actors[33]Seeing_Range = 30
Objectives[3]mission_Actors[33]Hearing_Range = 30
Objectives[3]mission_Actors[33]CombatMovement = Offensive
Objectives[3]mission_Actors[33]weapon = PumpShotgun
Objectives[3]mission_Actors[33]Variation = Random
Objectives[3]mission_Actors[33]Task = 0
Objectives[3]mission_Actors[33]Task_Guard_Range = 5
Objectives[3]mission_Actors[33]Task_Stay_In_Range = True
Objectives[3]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[33]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Go find the ~r~Ballas Leader.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 135,2393
Objectives[4]positionY = -1916,379
Objectives[4]positionZ = 20,03359
Objectives[4]Heading = 125
Objectives[4]Diameter = 2
Objectives[4]minimum_hight = 2
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 1
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 141,3443
Objectives[4]mission_Actors[0]positionY = -1917,515
Objectives[4]mission_Actors[0]positionZ = 21,13613
Objectives[4]mission_Actors[0]Heading = 125
Objectives[4]mission_Actors[0]String_Name = ig_ballas_leader
Objectives[4]mission_Actors[0]Relationship_Group = Neutral
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 100
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Unarmed
Objectives[4]mission_Actors[0]Variation = Custom
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[4]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[4]mission_Vehicles = 1
Objectives[4]mission_Vehicles[0]positionX = 90,78505
Objectives[4]mission_Vehicles[0]positionY = -1875,083
Objectives[4]mission_Vehicles[0]positionZ = 23,44402
Objectives[4]mission_Vehicles[0]Heading = 325,0483
Objectives[4]mission_Vehicles[0]Name = Cavalcade
Objectives[4]mission_Vehicles[0]Model = cavalcade2
Objectives[4]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[4]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 2
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 199
Objectives[4]mission_Vehicles[0]Survive_Number = -1
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = Tak the ballas leader to the car
Objectives[5]positionX = 141,3942
Objectives[5]positionY = -1917,852
Objectives[5]positionZ = 20,1054
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = True
Objectives[5]SetPlayerActor_RelationshipGroup = Companion
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = False
Objectives[5]Int_Task = 0
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Dissuade the ~r~ballas leader to an ~y~interview.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = -104,603
Objectives[6]positionY = -1411,52
Objectives[6]positionZ = 28,81245
Objectives[6]Heading = 325
Objectives[6]Diameter = 4
Objectives[6]minimum_hight = 2
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

